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It also features a new reward system, a secondary resource, more travel options, and the Storm Lord. In addition, new units like the stone smasher and shark tooth warrior ensure battles between alliances are given a new edge (though only for one battle). This position grants the power to award eight more titles to friends and foes, each of which has its own positive or negative effects. Every month, the kingdom is reset (by a Moon Storm), and the leader of the best alliance will get the title of “Storm Lord”. Instead, there is Luna's ship, where you can exchange Aquamarine for valuable rewards.
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Unlike most kingdoms, it does not contain a native village or a permanent settlement or castle. You can also gain a new resource called Aquamarine, a valuable resource that players all over would die for. In this Kingdom there are no Resource Villages however, there are Resource Islands, yet they are just the same as resource villages. This Kingdom is different from the others.
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You have to give a certain amount of Resources and Coins to enter this Kingdom. It is also the smallest kingdom on the world map. It has a native tribal mask as its symbol. The Storm Islands (or SI), is an ocean-based kingdom which is unlockable at level 35. The fortress for this kingdom is a Dragon, which is the toughest in the game, but is very rewarding if fought successfully.
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The landscape is a rocky plain with lava streams flowing through it. The production rate is similar to The Burning Sands, and the towers are stronger making the realm even harder than The Burning Sands. Just like Burning Sands and Everwinter, Fire Peaks has RV's in it. This realm is unlockable when a player reaches level 50. The fourth and last kingdom is the The Fire Peaks (FP or "fire"). Like Everwinter, Burning Sands also have fortresses. The warriors in these towers are Saber Warriors and Desert Bowmen. The towers in Burning Sands are Desert Towers, which start at level 35 and are much harder than those of Everwinter. Once again there are RV's in Burning Sands to help you increase production rate, but the RV's in this realm are less effective than the ones in Everwinter. However, Burning Sands is harder, as the resources production rate gets much less (only 1 for stone and wood run at 100%, though food remains the same, at 2). Just like Everwinter, players must once again start their castles by doing a pre-built castle for resources or Rubies. The Burning Sands is unlockable to players when they reach level 35. The third kingdom is the desert-themed kingdom called The Burning Sands (BS or "sands"), symbolized by the scorpion. In The Everwinter Glacier, the 100% resource production is down to 2 of all type economy buildings (Charcoal burner, Farmhouse, Woodcutter, Stone quarry).
#RELOCATE CASTLE GOODGAME EMPIRE UPGRADE#
To produce charcoal you must first upgrade your village to level 1. Charcoal is gotten from charcoal burners, looted from other players castles, barbarian tower, and barbarian fortresses. You can also get charcoal in Everwinter, a special resource that is exclusive to EW. Everwinter also brings Barbarian Fortresses into the game which contain more men than the towers and are harder to beat. They are equal to a level 20 Robber Baron. The NPC towers in EW are Barbarian Towers which contain Norsemen with Axes and Norsemen with Bow. By capturing these RVs a player can increase their production of resources. Everwinter also brings into play a new function called resource villages (commonly referred to as "RVs").
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Before players enter, they either need to pay a sum of 29000 rubies to get access to the premium package preset castle, or 7000 wood and stone, 5000 food and gold for the simple castle, or 8500 wood and stone, 5500 food and 6500 gold for the 'Knightly' castle. The Everwinter Glacier's symbol is the wolf. The second kingdom, the winter-themed kingdom, is The Everwinter Glacier (EW or "ice" for short) and is unlockable to players at level 18 (premium package) or level 25 (simple or knightly package). The landscape is a grassy plain with streams flowing through it. Unlike the other kingdoms of the known world of GGE where you have resource villages, players get to set up colonial outposts to help them with resource production however, be warned, as other players can take these outposts from you if they are not defended. GE is also where capitals, trade metropolises, and main player castles are. The towers in GE are Robber Baron Castles. The Great Empire (aka GE or simply "green") is the most important of the realms as most of the in-game events are held there. The first kingdom players start their conquest in the Great Empire. There are four permanent unlockable kingdoms in Goodgame Empire. They feature NPC towers, Alliance buildings, and outside of The Great Empire, Resource Villages. Kingdoms are the main locations of the game that the player can build and manage a castle in. 3.3 The Blade Coast/Thorn King/Underworld.
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